- "The Learn Professional Computer Graphics & Digital Illustration" course consists of 10 individual books or lessons. That's ten books and over 900 pages of training, information and knowledge, all of it completely relevant for anyone wanting to make a living or make a hobby of modern computer graphics. Each book covers the bulk of a subject or group of subjects. This course will take you from complete beginner to fully competent intermediate in a few weeks, and along the way will also teach you some very advanced techniques that are EASY to learn.
- Book One: Foundation and Theory
This is the introduction to what makes graphics possible on a computer, and gives vital background information for anyone wishing to spend time in front of a big screen manipulating pixels and vectors. It includes:
History of Computer Graphics, Development of Postscript, Colour Theory, Bit Depth and Resolution, Differences between Bitmap and Vector, Speed, Efficiency and Perception, Development of Desktop Publishing.
Book Two: Tools and Workplace
In this book we look at the tools required for the creation of computer graphics – software and hardware. It includes:
History of Personal Computers, Choosing a Graphics Computer, The Great Platform Debate, Printers and Peripherals, Graphics Software, Choosing the Appropriate Software, File Formats, Setting up a Graphics Studio.
- Book Three: The Raw Materials
Here is where we look at the 'before' to our 'after' and check out the ways in which to start a document, illustration, photograph or graphics file. In this book you will learn to make scans, take pictures and use existing images, as well as starting a document from a blank canvas. It includes:
Setting up a page, Operating a Scanner, Interpreting Scanner Specifications, Making Great Scans, High End Scan Settings, Optimum Resolutions, Using a Digital Camera, Differences between Digital and Film, Taking Pictures, Using Stock Photography and Royalty Free.
Book Four: Printing and Prepress
This book receives so much mail that it shows a huge lack of information available out there in the real world. It includes:
Printing Basics, Printer Troubleshooting, PCL and Postscript Languages, Outputting for Remote Printing, Linking and Embedding, General Prepress, Trapping, Spot Colours, Bleed, Imposition, Digital Printing, Prepress for Digital and Wide Format, Adobe Acrobat and PDF Files, Creating PDFs That Print, Using the PDF Settings.
Book Five: Intro to Digital Illustration
This book teaches the basics of illustration – both vector and pixel, and gives you enough grounding to make a logo, or create a Photoshop original (whether or not you use Photoshop). It includes:
Basic Vector Illustration, Tools, Menus and Palettes, Bezier Curves, Modifying Paths, Groups and Objects, Selections, Transformations, Organising an Illustration, Basic Bitmap Illustration, Starting a New Graphic, Resolution and Resampling, Brushes, Making Selections, Layers and Channels, Vector Tools and Clipping Paths.
- Book Six: Advanced Digital Illustration
This is where we learn the techniques of the experts, and with the right application can become experts ourselves. It includes:
Photographic Enhancement, Editing Photographs, Photo Montage, Stitching Photographs, Dealing with Tricky Scans, Combining Pixels and Paths, Converting Between Bitmap and Vector, Creating Realism, Perspective, Building Shadows, Texture, Blends, Outlines, Anatomy of a Digital Illustration.
Book Seven: Design and Typography
A basic introduction to all things graphic design. A four year degree course condensed into a single book. It includes:
Visual Communication, Legibility, Relevancy, Accessibility, Appropriateness, Space, Contrast, Repetition, Alignment, Proximity, Differences between Professionals and Amateurs, Branding, Interpreting the Brief, Working to Budget, Personality, Functionality, Affordability, Uniqueness, Legality, The Presentation. Typography, Type and Fonts, Typefaces, Anatomy of Type, Type Categories, Type Selection, Barriers to Legibility, Typographic Rules, Dashes, Kerning, Ligatures, Word Flow, Special Characters.
- Book Eight: Desktop Publishing
Put the knowledge gained in the previous books into practice. Create a document professionally; one that is indistinguishable from the output of major design studios. This, more than any other, is the book that will make you money. It includes:
Page Layout, Target Markets, Budgets, Creating a Dummy, Document Grids, Margins, Columns and Master Pages, Text and Paragraph Styles, Flowing Text, Leading, Typographic Rules, Graphics and Text, Bleed, Planning Your Document, Order of Page Creation, Copyfitting.
Book Nine: Web Design
This is an attempt to cram 9000 pages of information into 78. But it serves as an introduction and will give you an indication of where to go from here should web design be your future. It includes:
Web Graphics, Screen Specifics and Gamma, Colour Working Spaces, File Formats, Resolutions, Limitations of Web Design, Introduction to HTML, Text and Graphics, Stucture of a Page, Dividing the Screen, Web Colours, Cascading Style Sheets (CSS), Rollovers and Hot Spots, Hyperlinks, Web Design, Index Page Specifics, Functionality, Web Design Software, Putting Curves in Pages.
Book Ten: Marketing and Design
All the design and illustrative skill in the world will count for nothing if you don't have at least a modicum of marketing knowledge. If your brochure is successful in selling your client's product, you'll get more work. If it's well-designed, but fails on the marketing front, you might as well not bother. It includes:
Marketing, Advertising and Salesmanship, Brand Advertising, Fishing for a Response, Features vs Benefits, The Role of the Designer, Internet Marketing, Sales Copy, Traffic and Search Engine Optimisation, Keywords.
- Price: $97.00 - Get Ebook Now
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